COMPUTER GRAPHICS
Computer graphics refers to the creation, manipulation and representation of visual images using computers. It involves the use of algorithms, data structures and software tools to generate and display images.
Computer graphics is a broad domain or field that encompasses several sub domains each with its own unique characteristics, application and requirements.
The main subdomain of computer graphics are as follows; 2D and 3D computer graphics, computer animation, virtual (VR) and augmented reality, and scientific visualization.
2D computer graphics involves creating and manipulating 2D images using computers. This includes graphic design, digital art, illustration and animation.
3D computer graphics involves creating and manipulating 3D models and scenes using computers. This involves video games, animation, special effects and product design.
Computer animation involves creating the illusion of motion using computers. This involves animated films, video games, animation and special effects.
Virtual and augmented reality involves creating immersive and interactive environments using computers. This includes VR headsets, AR apps and interactive simulations.
Scientific visualization involves using computer graphics to visualize and analyze scientific data. This includes medical imaging, climate modeling and molecular visualization.
The components of a computer graphics system consists of several components that work together to create manipulate and display visual image. The main components of a computer graphics system includes both hardware and software components.
The hardware components of a computer graphics system are as follows; central processing unit (CPU), graphic processing unit (GPU), memory (RAM), display device, input/output (I/O) devices.
The central processing unit (CPU) is the primary processor of a computer and plays a crucial role in executing graphics related tasks. Graphics CPUs include Intel core i5, i7, AMD Ryzen 5, 7.
The graphics processing unit (GPU) is a specialized processor designed specifically for graphics processing and rendering. Graphics processors GPU include NVIDIA GeForce, AMD Radeon.
Memory (RAM) refers to the temporary storage of data and programs used by the CPU and GPU. Memory (RAM) for graphics includes DDR4, DDR5, and GDDR6.
Display devices are responsible for displaying the final rendered images. This includes monitors, laptops, mobile devices and VR headsets.
The input/output (I/O) devices allow users to interact with the computer graphics system and provide inputs. This includes keyboards, mice, graphics tablets, motion capture systems.
The software components of a computer graphics systems consist of the following; graphics API, graphic editors, 3D modeling and animation software and game engines.
The graphics application interface (API) provides a set of functions and protocols for interacting with graphics hardware. This includes DirectX, Vulkan, OpenGL etc.
The graphics editors are software application used for creating and editing visual images. This includes Adobe Photoshop, illustrator, Blender etc.
The 3D modeling and animation software is used for creating and animating 3D models and scenes. This includes Autodesk Maya, 3Ds Max, Blender etc.
Game engines are software frameworks used for developing and running games. This includes unity, unreal engine etc.
The advantages of computer graphics are as follows; computer graphics can create highly realistic images and environments. Computer graphics can be easily manipulated and edited. Computer graphics can reduce production cost and time. Computer graphics can enable artist and designers to express their creativity and bring their ideas to life.
The disadvantages of computer graphics are as follows; creating high-quality computer graphics can be complex and time consuming. Computer graphics require powerful hardware and software resources. While computer graphics can be highly realistic they can also be limited by the quality of the data and algorithms used.
Computer graphics finds widespread application in the following industries; computer graphics are used in the entertainment industry for movies, TV shows, video games and theme parks attractions. Computer graphics are used in educational institutions for teaching, learning and research. Computer graphics are used in medical imaging, surgical planning and patient education. Computer graphics are used in architecture to create 3D models and visualizations of buildings and spaces.
The future of computer graphics is predicated on the trends, advances and development in the following technologies; advances in hardware such as graphic processing unit (GPU) and virtual reality (VR) headsets will continue to improve the quality and realism of computer graphics. Artificial intelligence (AI) and machine learning (ML) will be used to automate tasks improve realism and enhance the creative process. Virtual reality (VR) and augmented reality (AR) will become increasingly important in various industries including entertainment, education and health care. Real-time rendering will enable faster and more efficient rendering of computer graphics allowing for more complex and realistic scenes.
SOURCES:
- Computer graphics: principles and practice by James D. Foley, Andries Van Dam, Steven K. Feiner and John F. Hughes.
- Computer graphics with OpenGL by Donald Hearn and M Pauline Baker.
- Interactive computer graphics: A top down approach with Shader-based OpenGL by Edward Angel and Dave Shreiner.
- Computer vision for computer graphics by James D. Foley.
- Digital modeling by William Vaughan.